Gotham Girls #1

Story by Paul D. Storrie
Penciled by Jennifer Graves
Inked by J. Bone
Colored by Patricia Mulvihill

So, what’s the story?

gg-01-coverCatwoman breaks into a high security research lab, but is caught in the act red-handed by Batgirl. After some back-and-forth, Catwoman makes it out of the building with a stolen chemical. Batgirl chases after her, and the two “dance” through traffic. Back at the lab, Detective Renee Montoya arrives to investigate the crime scene. She learns that competitors may have been after the formula, and theorizes Catwoman may be dealing in industrial espionage. Elsewhere, the chase continues. It ends when Catwoman knocks a large chunk off a building, endangering civilians below. Batgirl saves them, but Catwoman gets away in the process. Catwoman then arrives at a warehouse, where she is surprised to find Poison Ivy. She learns Ivy had hired her through a third party, to recover a formula the research lab stole from Ivy. Catwoman is also informed she won’t be paid, and that’s when Harley Quinn appears to knock out Catwoman with Harley’s mallet.

This first issue is light on story, and big on chase. I enjoy a good chase scene as much as the next guy, but it should never be more than 50% of the script. (This was more than that.) I suspect the first issue is meant to simply establish the players on the board.

How’s the Art?

Well, everything appears to be relatively on-model and in proportion to itself. But over all the art is “soft” and “thick” in reference to the established Timm style. It’s like watching the Timm-verse through the lens of Hanna-Barbera. It’s not bad, just a little distracting.

Any continuity issues?

This could take place just about anytime after the appearance of Batgirl and Montoya’s promotion to Detective.

Anything of interest to customizers or cosplayers?

Not this time, outside the standard outfits.

Is this issue worth my precious time?

Sure.

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